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Forza Horizon 3 - Environment

I finally got some time to play around with the stunning Photo Mode to collect my contribution to this awesome game.

I got to work on Forza Horizon 3 as part of the Terrain and Rock team. I have been in charge of the creation of some terrain tile textures like grass, mud, dirt, lawn, rock, gravel, debris etc… for some areas in the game (forest, hills, fields and urban zones). Then, I moved into terrain authoring, sculpting, scene composition, optimization and bug fixing.

This game is pure team effort, where all the contributions helps to build the final result. Thanks to the whole Playgroud team!

Environment - Modular Corner Cliff and Gorge Boulder Placement

Environment - Modular Corner Cliff and Gorge Boulder Placement

Environment - Modular Corner Cliff and Gorge Boulder Placement

Environment - Modular Corner Cliff and Gorge Boulder Placement

Environment -Terrain Authoring and Sculpting around the Timber Mill / Maroondah Reservoir Area

Environment -Terrain Authoring and Sculpting around the Timber Mill / Maroondah Reservoir Area

Environment -Terrain Authoring and Sculpting around the Timber Mill / Maroondah Reservoir Area

Environment -Terrain Authoring and Sculpting around the Timber Mill / Maroondah Reservoir Area

Environment - Splat Mapping, Vegetation Placement and Asset Dressing around the Rainforest Area next to the Reservoir

Environment - Splat Mapping, Vegetation Placement and Asset Dressing around the Rainforest Area next to the Reservoir

Environment - Splat Mapping, Vegetation Placement and Asset Dressing around the Rainforest Area at south of the Reservoir

Environment - Splat Mapping, Vegetation Placement and Asset Dressing around the Rainforest Area at south of the Reservoir