Art Manager for AAA Videogame Productions.
Some titles I have worked on: Forza Horizon 3, Call of Duty: Black Ops IV, Call of Duty: MW2 Remastered, Need for Speed: Heat, Overkill’s The Walking Dead, Ralph Breaks VR, Call of Duty: Black Ops Cold War, Microsoft Flight Simulator...
At Stonelake3D we offer 3D AAA solutions and outsourcing services for videogames, vfx, entertainment and heritage preservation. Check our website (https://stonelake3d.com/) for more information about our team.
I am the professor and designer of an introductory online course about photogrammetry for the educational platform Domestika. Link to the course: https://bit.ly/3amE5fW
I worked as Generalist 3D Artist for various AAA titles while working at Elite3D. Some projects I can mention are: Call of Duty: Black Ops IV, Need for Speed: Heat, Overkill’s The Walking Dead, Ralph Breaks VR... I was responsable for creating 3D content for different fields such as environment art, prop art, organic/hard surface modelling, character work and photogrammetry art.
During the production of Forza Horizon 3 I have been in charge of the creation of terrain tile texture sets like grass, mud, dirt, lawn, rock, gravel, debris etc… for some of the main areas in the game (chiefly forest, hills, fields and urban zones). After that I moved into terrain authoring, sculpting, scene composition, optimization and bug fixing.
I worked on the Kick-Ass II videogame as a character, prop, environment artist and level dresser.
I work as a founding member of this little studio. We try to develop indie projects whenever we can. During this particular period I was responsible for all the art departments of the Polarity project (www.artstation.com/artwork/polarity-videogame-development-and-trailer); from the initial concept to the modeling, shading and the integration of all the content inside Unity.