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David Chumilla
David Chumilla
Project Manager and Team Lead
Madrid, Spain

Summary

Art Manager for AAA Videogame Productions.
Some titles I have worked on: Forza Horizon 3, Call of Duty: Black Ops IV, Call of Duty: MW2 Remastered, Need for Speed: Heat, Overkill’s The Walking Dead, Ralph Breaks VR, Call of Duty: Black Ops Cold War, Microsoft Flight Simulator...

Skills

Art DirectionConcept ArtIllustrationVector IllustrationLow-poly ModelingHigh-poly Modeling3D ModelingHard Surface ModelingEnvironment ModelingDigital SculptingCharacter ModelingProp ModelingPBR TexturingShadingRetopologyGame DevelopmentPhotogrammetryRenderingTechnical ArtTeachingProffesor

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Quixel Suite
Quixel Suite
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
SpeedTree
SpeedTree
3DCoat
3DCoat
Unity
Unity
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Photoscan
Photoscan

Productions

    • Video Game
      Microsoft Flight Simulator 2024
    • Year
      2024
    • Role
      Project Manager and Team Lead
    • Company
      Gaya-Madrid
    • Video Game
      Microsoft Flight Simulator 2020
    • Year
      2020
    • Role
      Project Manager and Team Lead
    • Company
      Gaya-Madrid
    • Video Game
      Call of Duty: Black Ops Cold War
    • Year
      2020
    • Role
      Vehicle Artist
    • Company
      Elite3d
    • Video Game
      Call of Duty: Modern Warfare 2 Remastered
    • Year
      2020
    • Role
      Character and Prop Artist
    • Company
      Elite3d
    • Video Game
      Need for Speed: Heat
    • Year
      2019
    • Role
      Environment and Prop Artist
    • Company
      Elite3d
    • Video Game
      Overkill's The Walking Dead
    • Year
      2018
    • Role
      Prop Artist
    • Company
      Elite3d
    • Video Game
      Call of Duty: Black Ops 4
    • Year
      2018
    • Role
      Photogrammetry and Prop Artist
    • Company
      Elite3d
    • Video Game
      Ralph Breaks VR
    • Year
      2018
    • Role
      Environment and Prop Artist
    • Company
      Elite3d
    • Video Game
      Forza Horizon 3
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Playground Games
    • Video Game
      Kick-Ass 2
    • Year
      2013
    • Role
      3D Artist
    • Company
      Freedom Factory

Experience

  • Project Manager and Team Lead at Gaya-Madrid
    Madrid, ES
    September 2023 - Present

  • Co-Founder at Stonelake3D
    Murcia
    November 2021 - September 2023

    At Stonelake3D we offer 3D AAA solutions and outsourcing services for videogames, vfx, entertainment and heritage preservation. Check our website (https://stonelake3d.com/) for more information about our team.

  • College Professor at ESNE University
    Madrid, Spain
    September 2020 - Present

  • Online Professor at Dometika
    Madrid
    December 2019 - October 2023

    I am the professor and designer of an introductory online course about photogrammetry for the educational platform Domestika. Link to the course: https://bit.ly/3amE5fW

  • Generalist 3D Artist at Elite3D
    Valencia, Spain
    January 2017 - January 2019

    I worked as Generalist 3D Artist for various AAA titles while working at Elite3D. Some projects I can mention are: Call of Duty: Black Ops IV, Need for Speed: Heat, Overkill’s The Walking Dead, Ralph Breaks VR... I was responsable for creating 3D content for different fields such as environment art, prop art, organic/hard surface modelling, character work and photogrammetry art.

  • Environment Artist at Playground Games
    Leamington Spa, United Kingdom
    October 2015 - August 2016

    During the production of Forza Horizon 3 I have been in charge of the creation of terrain tile texture sets like grass, mud, dirt, lawn, rock, gravel, debris etc… for some of the main areas in the game (chiefly forest, hills, fields and urban zones). After that I moved into terrain authoring, sculpting, scene composition, optimization and bug fixing.

  • 3D Artist at Freedom Factory Studios
    Madrid, Spain
    June 2013 - September 2013

    I worked on the Kick-Ass II videogame as a character, prop, environment artist and level dresser.

  • Indie Developer at Incuva
    Barcelona, Spain
    November 2014 - February 2016

    I work as a founding member of this little studio. We try to develop indie projects whenever we can. During this particular period I was responsible for all the art departments of the Polarity project (www.artstation.com/artwork/polarity-videogame-development-and-trailer); from the initial concept to the modeling, shading and the integration of all the content inside Unity.